Press kit
A physics rocket lander where each engine has its own thumb.
MawdleGames (solo)
Android, via Google Play
Free, with ads and optional unlocks
Godot 4
PEGI 3, audience 13+
56 levels across 4 chapters
A physics rocket lander where each engine has its own thumb, across 56 hand-crafted levels where every landing is earned.
TwinThrust is a 2D physics rocket game with one twist: the left thumb throttles the left engine, the right thumb throttles the right engine, and nothing else sits between the player and gravity. Fifty-six hand-built levels across four chapters run from open space, through the firelit keeps and torch-lit dungeons of Ashmoor and the Verdance, a rain-soaked jungle where the weather itself drains your fuel, out to the Hollow Stars, a dead starfield around a dying sun. It is the classic lunar-lander feel rebuilt for touch: easy to grasp, hard to master, and honest about which of the two it is being.
TwinThrust is a solo-developed 2D physics rocket lander for Android, built in Godot 4. Instead of a single throttle, each engine is controlled independently, so the player feathers one to lean into a turn and slams both to kill a freefall. There is no procedural filler: each of the 56 levels is built by hand around exactly one new idea, from threading counter-rotating asteroid rings and escaping a gravity well in Chapter 1, to flying a pitch-dark dungeon by headlight past swinging maces in Chapter 2's medieval realm of Ashmoor, to Chapter 3's Verdance, where constant rain leaks the fuel tank and the route through a level is also a budget, and on to Chapter 4's Hollow Stars, the hardest flying in the game, among the wrecks around a dying star. Four difficulty ranks run from Cadet, which steadies the craft and halves hazard speed, to Ace, which tightens every margin and unlocks only once the game is finished, and each level remembers the highest rank it has been cleared at.










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