Press kit

TwinThrust

A physics rocket lander where each engine has its own thumb.

Fact sheet

Developer

MawdleGames (solo)

Platform

Android, via Google Play

Price

Free, with ads and optional unlocks

Engine

Godot 4

Rating

PEGI 3, audience 13+

Content

56 levels across 4 chapters

Google Play listing mawdlegames@gmail.com


One line

A physics rocket lander where each engine has its own thumb, across 56 hand-crafted levels where every landing is earned.

Three sentences

TwinThrust is a 2D physics rocket game with one twist: the left thumb throttles the left engine, the right thumb throttles the right engine, and nothing else sits between the player and gravity. Fifty-six hand-built levels across four chapters run from open space, through the firelit keeps and torch-lit dungeons of Ashmoor and the Verdance, a rain-soaked jungle where the weather itself drains your fuel, out to the Hollow Stars, a dead starfield around a dying sun. It is the classic lunar-lander feel rebuilt for touch: easy to grasp, hard to master, and honest about which of the two it is being.

One paragraph

TwinThrust is a solo-developed 2D physics rocket lander for Android, built in Godot 4. Instead of a single throttle, each engine is controlled independently, so the player feathers one to lean into a turn and slams both to kill a freefall. There is no procedural filler: each of the 56 levels is built by hand around exactly one new idea, from threading counter-rotating asteroid rings and escaping a gravity well in Chapter 1, to flying a pitch-dark dungeon by headlight past swinging maces in Chapter 2's medieval realm of Ashmoor, to Chapter 3's Verdance, where constant rain leaks the fuel tank and the route through a level is also a budget, and on to Chapter 4's Hollow Stars, the hardest flying in the game, among the wrecks around a dying star. Four difficulty ranks run from Cadet, which steadies the craft and halves hazard speed, to Ace, which tightens every margin and unlocks only once the game is finished, and each level remembers the highest rank it has been cleared at.

Key features

Story hooks for coverage


Video

Chapter 1: touchdown
Chapter 2: Ashmoor
Chapter 3: the Verdance, fuel draining
Headlight flying
Asteroid rings
Switches and gates
Crash
TwinThrust app icon
Icon, 512 square

Screenshots

Landing confirmed, with fireworks
Ch1: landing confirmed
A planet wrapped in counter-rotating asteroid rings
Ch1: the rings
Storm-lit stone spires and banners in Ashmoor
Ch2: Ashmoor, storm
Iron portcullis, banners and signal braziers
Ch2: the portcullis
A headlight cone in a pitch-dark dungeon
Ch2: the dungeons
Firelit caverns deep in Ashmoor
Ch2: deep in the keep
Rain falling through the Verdance canopy
Ch3: immoderate rain
Glowing fungi in a dark grotto
Ch3: the fungal grotto
A dying red star behind a broken ring of wreckage
Ch4: the Hollow Stars
The Rocket Bay customisation screen
The Rocket Bay

All media above may be used freely in coverage of the game. Higher-resolution stills and the full trailer are available on request.